A week ago, I had the pleasure of playing through a horrendously buggy and dull quest line when I joined the Imperial Legion. I’m sure it’s just as bad on the other side (Stormcloaks) but there is the potential to wreck your progress if you fail to take heed ahead of starting each and every quest you do (like most other quests in Skyrim). I’m playing the PS3 version so I don’t know if this is just a bug for this platform. Continue reading
When Skyrim director Todd Howard was busy hyping up Skyrim and what it offers to gamers, he mentioned something that caught my attention, radiant quests. Quests which are randomly generated by some ingenious coding by Bethesda. This system has a serious flaw in that the NPCs you are asked to go kill, be it the Jarl or the Innkeeper, resulting in your target to be either missing in action or already dead. You, yourself, might have killed them already or they were killed somewhere in the background while you were travelling to a different location or the game just decides to bug your quest for no reason. Continue reading
So I finally got Skyrim (on the PS3) and what a wonderful game it is. I got it as a gift but probably would’ve had second thoughts if I was buying it for myself. I hate to start my first impressions on a bad note but I might as well get it out of the way.
This is mainly due to a few major issues with the game on the PS3 players across the internet are reporting. From my experience of playing the game for roughly over 15 hours, I’ll comment on the following:
Standard TV compatibility. As Bethesda designed Skyrim for a HD TV, the screen on a SD TV is not big enough to fit the entire game screen so the left and right side of the main frame is cut off by a few centimetres. Also the use of narrow text (inevitable as this game uses the variable width format) makes reading the text on the screen very difficult to read in some cases. Continue reading